Free for GDC ends…

The GDC has ended. We have fled San Francisco and the indie hostel will once again have free IPs. Unfortunately this means that the Free for GDC period is coming to an end as well. 2233 people took the opportunity to take a look at where Desktop Dungeons is now, it is our sincerest wish […]

Beta Free For GDC!

Click here to sign up and play the Desktop Dungeons beta for free until the 31st of March! Our annual pilgrimage to the GDC in San Francisco has begun (in fact, it’s well enough underway that we’ve had nearly enough time to recover from our 29hr transit) and, as is our custom, we’re throwing open […]

Off to GDC

Hail, fair Desktop Dungeons supporters! Today, QCF is flying from sunny South Africa all the way over to GDC 2013 in the glorious urban utopia of San Francisco, to frolick amidst like-minded professionals and play Game Developer Katamari with as many quirky industry types as possible. This means that today’s release is a little earlier […]

Sprinkles 2: Sprinkle Harder

This week’s serving of the DD beta comes with several clarity tweaks, most of them related to the graphical interface. Many players will appreciate, in particular, the ability to rearrange the class / race selection screen for more intuitive selection, as well as the increased clarity with altar sparkles. Digging just a little deeper, one […]

Now with extra sprinkles

As we continue making interface adjustments, we bring our attention to particular areas of player understanding, such as the under-used Taxidermist and improved building labels. As far as the former is concerned, we’re rather aware of the gap in usefulness and eventually want to give it more “mechanical” importance in the game … though a […]

Damage Control

It has been a crazy week for the QCF team – stolen equipment, cut-up faces and bad Soul Calibur matchups have all reared their heads in the past seven days. But we’ve persisted regardless and present, once again, the weekly DD Beta Update (capital letters for special emphasis). We continue to pick at the Kingdom […]

Smoothing out

Hail, players! This week was another bug cycle (admittedly cleaning up most of the problems that were introduced by last week’s update). The good news is that we’ve also addressed some grey areas that previously weren’t favouring players, making them kinder and more accessible for players struggling in earlier parts of the game. Tutorials should […]

Bring on the Pretty

We’ve got a lovely bit o’ news for you today: this is the first week that we’re taking the new Kingdom interface out of the back room and presenting it to players directly. Yup, the blog image isn’t a concept piece or a WIP, it’s a screenshot of what you’ll be seeing when you log […]

Bug Stomper

We generally like keeping a certain theme around every beta update post, but this week’s fixes are scattered about like breadcrumbs over a kitchen counter. A randomly-generated, puzzle style kitchen counter. It’s difficult to say what the big news is this time around. So, we guess this post is here to announce that we made […]

Super Vicious

We have a treat for anybody seeking a game-wide difficulty spike: the new Vicious Token is out and about and hidden within the Kingdom somewhere, allowing suitably experienced adventurers to sally forth and make their own lives much more difficult for some reason or another. We took a while with this one, mainly because other […]