Update For Fullscreen

Good morrow, loyal fans! We’ve just patched in a slider option for scale filtering if you want to adjust your fullscreen visual experience. You can access it via the in-game menu under “Settings” with all the other arcane sliders. For Steam users, we’ve added some error tracking and optimised the code around some really suspicious […]

Welcome page facelift

It’s been an interesting week here at QCF Design. Most of the team is gearing up for another trip to GDC in San Francisco, so we’ve been furiously working to get as much done as possible before we head off. We’ve given our welcome page a facelift in anticipation of doing some advertising (Go check […]

Of Stats and Steam Cards

This week we have a double header for you! We’ve finally built a page that houses all the stats we’ve been collecting. You can now see which enemies are killed the most, which dungeons have the most losses, and which gods give out the most boons. Draw you own conclusions and share them on the […]

Next Click: DEATH

Yerp, it’s an update! While we work on getting Desktop Dungeons moved to mobile platforms and the like, we’ve been paying some attention to control schemes and selection-related weirdnesses. The bugfixes that come with this patch mostly concern themselves with some of the stranger cases that have cropped up, as well as more common interface […]

Seasonal Powerdown

Hail, loyal Desktop Dungeons supporters! This week, we made a big push to eliminate the final instabilities in some of the save / load areas of the game. As we prepare to go into semi-sorta-hibernation over the festive season, take comfort in the fact that your item and data loss issues will be a thing […]

Ripples and Reviews

This week’s update addresses some important data saving issues reported over the past week, as well as some minor interface weirdnesses and mechanical exploits / disadvantages (we expect to hear a mixed chorus of “hooray” and “awww” about that). Desktop Dungeons has been going along the expected review circuit in recent weeks and we decided […]

Saving Grace

Howdy! This week’s update provides an important stability patch for people playing the game across multiple systems, IPs and what-have-you. Weirdnesses and data loss should be non-existent where they’ve reared their ugly heads before, and the denizens of player Kingdoms can breathe a collective sigh of relief knowing that they won’t sporadically vanish and stuff. […]

Safe and Sound

So, we’ve made it to the other side! The game is out and this is our first non-beta patch for the web player community. Weekly updates aren’t strictly part of our brief anymore, but there’s still more for us to put into the online build and the Steam community has been very helpful in providing […]

Desktop Dungeons Full Release!

Go to the Steam page now! Here at last! The culmination of three years of hard work, game design and goat-slaying has arrived – it’s the full release of Desktop Dungeons! Now with a full soundtrack and several gazillion hours of gameplay, DD is set to blow you away on PC and Mac, available now […]

Final Beta Update

It’s been a long and emotional journey, folks. This is the final Desktop Dungeons Beta Update. As we scramble to add the last few features and bugfixes for the impending Steam launch and our release of the official “full” version, we’d like to thank all of our beta supporters, pre-orderers and faithful problem-spotters for the […]