Of Stats and Steam Cards

This week we have a double header for you! We’ve finally built a page that houses all the stats we’ve been collecting. You can now see which enemies are killed the most, which dungeons have the most losses, and which gods give out the most boons. Draw you own conclusions and share them on the forum. And hey, Steam users: we’ve also released our community package of tradeable Desktop Dungeons goodies to the big bad world. For your digital swapmeeting pleasure, our artists have produced six game cards, seven profile backgrounds, five emoticons and a partridge in a pear tree. Spread the word and start collecting! Desktop Dungeons Stats Our Steam Page The Desktop Dungeons Community Hub

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Next Click: DEATH

Yerp, it’s an update! While we work on getting Desktop Dungeons moved to mobile platforms and the like, we’ve been paying some attention to control schemes and selection-related weirdnesses. The bugfixes that come with this patch mostly concern themselves with some of the stranger cases that have cropped up, as well as more common interface problems associated with particular playstyles. One of the additions we’ve made is the option to switch the default behaviours of the left and right mouse buttons on enemies, meaning that cautious players can opt to have their default movement button select an enemy instead of attacking it, while those more comfortable with classic DD controls can stay just as they are. Such grand choice and agency! We hope that

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Seasonal Powerdown

Hail, loyal Desktop Dungeons supporters! This week, we made a big push to eliminate the final instabilities in some of the save / load areas of the game. As we prepare to go into semi-sorta-hibernation over the festive season, take comfort in the fact that your item and data loss issues will be a thing of the past. Players encountering trouble with lockers can take heart. People with missing run data can earn a sense of closure. And there will be cheering in the streets over the preservation of Kingdom progress data! Several logic bugs that caused saved game history to desync in weird ways when playing from different IPs and devices are a thing of the past. We’ve also brought an end to

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Ripples and Reviews

This week’s update addresses some important data saving issues reported over the past week, as well as some minor interface weirdnesses and mechanical exploits / disadvantages (we expect to hear a mixed chorus of “hooray” and “awww” about that). Desktop Dungeons has been going along the expected review circuit in recent weeks and we decided to pick out a few of the more interesting writeups out there. If you want to point your friends (and enemies) at some professional opinions or just check out some creative wordsmithing about DD, check these out. Links and changelog after the jump:

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Saving Grace

Howdy! This week’s update provides an important stability patch for people playing the game across multiple systems, IPs and what-have-you. Weirdnesses and data loss should be non-existent where they’ve reared their ugly heads before, and the denizens of player Kingdoms can breathe a collective sigh of relief knowing that they won’t sporadically vanish and stuff. We’ve also nailed that pesky Codex bug related to god discovery and the “NEW!” tag hanging around for an absurdly long time. Man, that one bothered us for a while. And for badge farmers, we have bad news: PISORF finally has a damage type for consideration. Looks like that’s one less cheeky little trick to take advantage of! There’s a few other tweaks here and there to take a

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Safe and Sound

So, we’ve made it to the other side! The game is out and this is our first non-beta patch for the web player community. Weekly updates aren’t strictly part of our brief anymore, but there’s still more for us to put into the online build and the Steam community has been very helpful in providing loads of early-game feedback (don’t forget to grab the game on Steam or redeem your key if you haven’t done so already). What may interest most of you is the addition of streamed audio from the powerhouse duo of Danny Baranowsky and Grant Kirkhope, giving Desktop Dungeons a fully orchestral soundtrack to finish the experience with a little bit of aural magic. The soundtrack is too big to load up all

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