Update For Fullscreen

Good morrow, loyal fans! We’ve just patched in a slider option for scale filtering if you want to adjust your fullscreen visual experience. You can access it via the in-game menu under “Settings” with all the other arcane sliders. For Steam users, we’ve added some error tracking and optimised the code around some really suspicious achievement progress behaviour, particularly around the likes of Masochism. If it still doesn’t work as intended, we’ll be well-armed to deal with further problems. There’s not much to say aside from these quick info bits, but we’ll drop in a friendly reminder that progress on the Android and Linux versions is still being made. Bits and pieces of our code changes will occasionally leak through to (and benefit) the

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Welcome page facelift

It’s been an interesting week here at QCF Design. Most of the team is gearing up for another trip to GDC in San Francisco, so we’ve been furiously working to get as much done as possible before we head off. We’ve given our welcome page a facelift in anticipation of doing some advertising (Go check it out, I think it looks way better). We want people who arrive at the site to be horrified by how difficult the game is, not by our terrible web design. This week also sees us publish the first in a series of hopefully recurring content, the QCF vidblog. You get to hear (not see) us chat about free-to-play for a bit, including one of the possible directions for

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Of Stats and Steam Cards

This week we have a double header for you! We’ve finally built a page that houses all the stats we’ve been collecting. You can now see which enemies are killed the most, which dungeons have the most losses, and which gods give out the most boons. Draw you own conclusions and share them on the forum. And hey, Steam users: we’ve also released our community package of tradeable Desktop Dungeons goodies to the big bad world. For your digital swapmeeting pleasure, our artists have produced six game cards, seven profile backgrounds, five emoticons and a partridge in a pear tree. Spread the word and start collecting! Desktop Dungeons Stats Our Steam Page The Desktop Dungeons Community Hub

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Next Click: DEATH

Yerp, it’s an update! While we work on getting Desktop Dungeons moved to mobile platforms and the like, we’ve been paying some attention to control schemes and selection-related weirdnesses. The bugfixes that come with this patch mostly concern themselves with some of the stranger cases that have cropped up, as well as more common interface problems associated with particular playstyles. One of the additions we’ve made is the option to switch the default behaviours of the left and right mouse buttons on enemies, meaning that cautious players can opt to have their default movement button select an enemy instead of attacking it, while those more comfortable with classic DD controls can stay just as they are. Such grand choice and agency! We hope that

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Seasonal Powerdown

Hail, loyal Desktop Dungeons supporters! This week, we made a big push to eliminate the final instabilities in some of the save / load areas of the game. As we prepare to go into semi-sorta-hibernation over the festive season, take comfort in the fact that your item and data loss issues will be a thing of the past. Players encountering trouble with lockers can take heart. People with missing run data can earn a sense of closure. And there will be cheering in the streets over the preservation of Kingdom progress data! Several logic bugs that caused saved game history to desync in weird ways when playing from different IPs and devices are a thing of the past. We’ve also brought an end to

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Ripples and Reviews

This week’s update addresses some important data saving issues reported over the past week, as well as some minor interface weirdnesses and mechanical exploits / disadvantages (we expect to hear a mixed chorus of “hooray” and “awww” about that). Desktop Dungeons has been going along the expected review circuit in recent weeks and we decided to pick out a few of the more interesting writeups out there. If you want to point your friends (and enemies) at some professional opinions or just check out some creative wordsmithing about DD, check these out. Links and changelog after the jump:

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