Free Update – Desktop Dungeons: Enhanced Edition

We’re very happy to announce the Enhanced Edition of Desktop Dungeons. If you’ve been visiting our forums, you might have gathered quite a lot of what this entails, but we thought it was time to actually collect it all in one place and clear up some details: As you already know, we’ve been working hard to bring Desktop Dungeons to mobile platforms. While we’ve been streamlining the interface and reworking chunks of the game, we’ve also added things, because, well… because we couldn’t really not, there just too many interesting ideas to explore with this game. This has culminated in the expansion that we’ve called Enhanced Edition. The Enhanced Edition is a free expansion to Desktop Dungeons that adds new classes that create fascinating

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Desktop Dungeons goes to Gamescom!

Desktop Dungeons will be part of the first Indie MEGABOOTH at Gamescom this year! So if you’re in the area, come say: “Hi!” or “This game is the best game ever!” (really loudly in front of member of the press please) or “I hate you guys and this game’s too hard!” (also loudly in front of press, pretty please) or any one of a number of phrases you might come up with yourself. We’re really excited to be exhibiting the game in Europe for a change so that we can practice our German. We promise not to bring any goats… Not even our favorite travel-sized portable defense-billy.

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Desktop Dungeons now available via GoG!

We’re happy to announce that yet more people are no longer safe from the time-eating clutches of Desktop Dungeons, as you can now pick the game up at GoG.com – there’s even a release week 33% off sale to sweeten your slide into goat-themed dungeon clickery. Enjoy!

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Desktop Dungeons + Linux = <3

That’s right, Desktop Dungeons is now available for Linux! Tell your friends that don’t have the game yet that their excuses are rapidly dwindling… Especially because Desktop Dungeons is part of Midweek Madness on Steam right now for 50% off! Like goats, Linux comes in many flavors. Also like goats, sometimes Linux can be recalcitrant and kill you in one hit… If you have any problems with the game, let us know and we’ll fix it ASAP. And finally, if anyone’s got a Steam box, we’d love to know how it plays!

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Update For Fullscreen

Good morrow, loyal fans! We’ve just patched in a slider option for scale filtering if you want to adjust your fullscreen visual experience. You can access it via the in-game menu under “Settings” with all the other arcane sliders. For Steam users, we’ve added some error tracking and optimised the code around some really suspicious achievement progress behaviour, particularly around the likes of Masochism. If it still doesn’t work as intended, we’ll be well-armed to deal with further problems. There’s not much to say aside from these quick info bits, but we’ll drop in a friendly reminder that progress on the Android and Linux versions is still being made. Bits and pieces of our code changes will occasionally leak through to (and benefit) the

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Welcome page facelift

It’s been an interesting week here at QCF Design. Most of the team is gearing up for another trip to GDC in San Francisco, so we’ve been furiously working to get as much done as possible before we head off. We’ve given our welcome page a facelift in anticipation of doing some advertising (Go check it out, I think it looks way better). We want people who arrive at the site to be horrified by how difficult the game is, not by our terrible web design. This week also sees us publish the first in a series of hopefully recurring content, the QCF vidblog. You get to hear (not see) us chat about free-to-play for a bit, including one of the possible directions for

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