Author Archive

Welcome page facelift

It’s been an interesting week here at QCF Design.

Most of the team is gearing up for another trip to GDC in San Francisco, so we’ve been furiously working to get as much done as possible before we head off. We’ve given our welcome page a facelift in anticipation of doing some advertising (Go check it out, I think it looks way better). We want people who arrive at the site to be horrified by how difficult the game is, not by our terrible web design.

This week also sees us publish the first in a series of hopefully recurring content, the QCF vidblog. You get to hear (not see) us chat about free-to-play for a bit, including one of the possible directions for monetizing the mobile version of DD. All this while watching a run of DD in the background.

In case you missed it, one of our recent blog posts about female representation in Desktop Dungeons has been making some waves on the internet. If you haven’t had a chance to check it out yet, go give it a read.

Behind the scenes, we’re currently plugging away at getting DD onto tablets and trying our best to make fullscreen mode less blurry. Part of this is getting some new hardware to test on (hello new android tablet) and upgrading to Unity 4.

So yeah … interesting week.

You guys are soooo generous

Thank you, Desktop Dungeons community, for warming these blackened old rocks that we laughingly refer to as a “hearts”. After posting about the e-mails that we’d been sent, several community members stepped forward, like superheroes emerging from a fresh brush with a radioactive insect, to ask if they could buy Kevin a copy of the game. Thank you all so much for making our week, and especially Platypotamus for setting Kevin up with a pre-order.

Now … we can practically hear you all straining in anticipation, working yourselves into a frenzy. “What is in the update!” you ask?

We took a dive into the bugs thread, and emerged with a plethora of new ways you’ve managed to break the game that we never thought possible. Congrats. We’ve shot, squashed, strangled and maimed as many bugs as we could this week, so hopefully your play experience will be just a little better.

This week is a big list of bug fixes! Read the full log: Read the rest of this entry »

Love Letters

As most of you know by now, Desktop Dungeons was made free-to-play for the week of GDC … and (baring some early e-mail snafus) it was a huge success. Over 3500 free accounts were created during the free period, and over 100000 dungeons were raided, assaulted and looted. Far more that we ever anticipated.

We were so pleased with the response, that we spent almost 10 full minutes crafting a humorous “break up” letter, to let all the free account holders know that the free-to-play period was coming to an end. This is what we ended up with:
Read the rest of this entry »

E3 demo went well

So the Desktop Dungeons E3 demo has been down since Friday morning, and we’ve been busily seeing what people liked/disliked about the very small taste we gave them of the full. Thanks everyone who played, and we hope you enjoyed it enough to pre-order and get yourself into the beta.

The demo timer starts – NOW!

We’ll keep this brief. You have 3 days to play as much Desktop Dungeons as you can. It’s our brand new E3 demo build, and you can get to it by hitting that big ‘Play!’ button in the top left of the site. The demo runs directly in your browser, using the Unity web player. Enjoy!

E3 for everyone!

Only part of the QCF team is able to make it to E3 this year, so we figure there’s a good chance that not all of the DD community will make it there either. This situation is vastly unfair … so we’ve gotta do something about it.

After throwing out some magnificently expensive and incredibly impractical ideas (a duplicate E3 show in every major city), we decided to simply let you all play the same demo that we’ll be showing at E3! It’ll only be available for the 3 days of the Expo, so make sure you get to try it while it’s up!

The demo will show a partially upgraded kingdom (without the final graphics) and offers no progression — it’s designed specifically for the quick E3 showfloor turnover, sorry! But if you know anyone who’d love to get some playtime with the new improved DD, or just wants a little piece of E3 at home, point them at us this week.