- The perfect coffee-break game
Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
- Prize-winning awesomeness (13th Annual IGF Awards)
Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
- 6 hours of gameplay? Try 6 billion
Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
- Play for FREE, right now!
The alpha will be free forever, my lord. If you like it, pre-order the full game.
Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more round.
Q: Will you make an iPhone/Android/PC/Mac/BlackBerry/Croissant/Hobo/Linux version of the game?
A: PC/Mac, web, iPhone and Android: Yes! Everything else, no. Unless Unity starts supporting baked goods as a platform. Console support is something that’s outside of our hands, it depends on platform owners and all that sort of complicated stuff – we just want to get the game out there.
Q: Is Desktop Dungeons going to be on Steam?
A: We’re planning to get on Steam as soon as we possibly can. So, barring any horrible mishaps, yes.
Q: I see the Beta is running in my browser. What gives?
A: The Beta is going to be changing very often, as we update it with bug fixes and new content. To prevent us from having to send out endless patches, we’re going to keep it on the web during the beta phase, making roll-out much easier. Once the full is launched, there will be a stand-alone and a web client, and your save games will persist across both (given internet access)
Q: This game is great! How can I give you guys money?
A: There’s this “buy” link up there. Click it!
Q: Will you fix X, Y or Z in the freeware version?
A: No. Those things are all fixed in the full game. We had to rewrite everything anyway.
Q: How do we contact you?
A: You can get hold of us on our forum, or via the QCF Design contact info.