Based in Cape Town, South Africa
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Desktop Dungeons is a quick-play puzzle roguelike. Explore randomly generated dungeons with a cast of disposable adventurers and try to defeat each dungeon's boss to bring back loot. Upgrade your Kingdom to access more classes, races and powerful items to help in your adventures.
HistoryFREE GAME UPDATE! Desktop Dungeons: Enhanced Edition
More ways to die horribly in 10 minutes or less. This free update comes packed with new content, quests, classes and a whole new way to play: For the first time ever, compete against your friends (or the world at large) in the seeded Daily Dungeon challenges. Each Daily Dungeon is available for 24 hours and you'll have just one shot to get your name onto the super shiny new leaderboard. Luckily, the game now has the player-requested drag-to-cast and radial menus, making gleefully slinging spells at monsters an even more accurate affair. While you're at it, you'll also be able to unlock a terrifying new building for your Kingdom and discover the Rat Monarch and Chemist classes. (That brings it to a grand total of 21 available classes, if you've been paying attention.)Mobile
You'll soon be able to carry your kingdom with you as Desktop Dungeons goes mobile! Players have requested Desktop Dungeons come to mobile for years, and we're able to oblige with all the same features of the Enhanced Edition! Our cloud saving system means you can play the same Kingdom on all your devices and never lose progress. This version will be available on both iOS and Android mobile tablet devices by the end of May 2015.Full Release 2013
Desktop Dungeons was released on Steam on 7 November 2013 to wide acclaim. All players who had pre-ordered the game were given Steam keys to download the full version. The game is available on PC, Mac and LinuxEarly History
In early 2010, Rodain Joubert put up a very rough prototype of what would ultimately become Desktop Dungeons on a local (South African) game development forum that he frequented at the time. The game was an immediate hit with the other forum users and it exploded outwards from there. Danny Day and Marc Luck, who also frequented the same forums, took notice, saw the full potential for the title, and invited Rodain to join their company – QCF Design – to finish the game. The alpha version that came out towards the end of 2010 is still freely available on DesktopDungeons.net.IGF Awards
For the rest of 2010, the team worked tirelessly on refining the game. The final build was entered into the International Games Festival (IGF) where it was nominated for two IGF awards. Ultimately, Desktop Dungeons won Excellence in Design and fell to Minecraft in the Seamus McNally Grand Prize category.The Beta
Following the massive success of the alpha and winning IGF Excellence in Design award, the QCF Design team made the decision to rework the game and bring it to as many platforms as possible. Unity proved to be the perfect environment and the new build of Desktop Dungeons was unveiled at the IGF Pavilion at the Game Developers Conference (GDC) in 2011. The beta went on to be exhibited at E3 in 2011 as part of the IndieCade Showcase and at IndieCade itself later in the same year. In June 2011, QCF Design opened the game for pre-orders and gave all pre-order customers access to the in-development beta. Between June 2011 and November 2013, QCF Design updated Desktop Dungeons every week, growing and evolving the game with feedback received from players – many of whom spent many thousands of hours playing the game. The very last version of the beta, update 128, was released on 1 November 2013.
Desktop Dungeons: Enhanced Edition Trailer YouTube
Gameplay "Adventuring 101" trailer YouTube
Long Trailer - Goat Contact YouTube
Short Trailer YouTube
Steam release date teaser trailer YouTube
There are far more images available for Desktop Dungeons, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Winner: Excellence in Design, IGF 2011" - Independent Games Festival, San Francisco, 2 March, 2011
- "Nomination: Seamus McNally Grand Prize, IGF 2011" - Independent Games Festival, San Francisco, 2 March, 2011
- "Finalist: IndieCade 2011" - Los Angeles, 8 October, 2011
- "It’s the perfect casual roguelike experience."
- Dan Griliopoulos, PC Gamer
- "Where I most enjoy DD is the moments where you seem stuck in an impossible situation, and the everything-must-go desperation which results."
- Alec Meer, Rock, Paper, Shotgun
- "This little gem of a game promises fast rewards, even faster battles, and treasure galore… all in 10 to 20 minutes."
- James Floyd Kelly, Wired
- "Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you."
- Tom Chick, Quarter To Three
Desktop Dungeons OST
Beautifully crafted soundtrack by the talented partnership of Danny Baranowsky and Grant Kirkhope. Support their work at dbsoundworks.bandcamp.com.
Team & Repeating Collaborator
Art and Illustration
Art and Illustration
Przemysław Mikołaj Korczyński
Art and Illustration
QCF Design on Twitter
Twitter: Danny Day
Twitter: Dorian Dutrieux
Twitter: Rodain Joubert
Twitter: Marc Luck
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks