Factsheet

Developer:
Desktop Dungeons
Based in Cape Town, South Africa

Founding date:
November 2007

Website:
DesktopDungeons.net

Press / Business contact:
info@qcfdesign.com

Social:
Twitter
Youtube
Facebook
Google+

Releases:

Phone:
+27 82 4488066

Description

Desktop Dungeons is a quick-play puzzle roguelike. Explore randomly generated dungeons with a cast of disposable adventurers and try to defeat each dungeon's boss to bring back loot. Upgrade your Kingdom to access more classes, races and powerful items to help in your adventures.

History

FREE GAME UPDATE! Desktop Dungeons: Enhanced Edition

More ways to die horribly in 10 minutes or less. This free update comes packed with new content, quests, classes and a whole new way to play: For the first time ever, compete against your friends (or the world at large) in the seeded Daily Dungeon challenges. Each Daily Dungeon is available for 24 hours and you'll have just one shot to get your name onto the super shiny new leaderboard. Luckily, the game now has the player-requested drag-to-cast and radial menus, making gleefully slinging spells at monsters an even more accurate affair. While you're at it, you'll also be able to unlock a terrifying new building for your Kingdom and discover the Rat Monarch and Chemist classes. (That brings it to a grand total of 21 available classes, if you've been paying attention.)

Mobile

You'll soon be able to carry your kingdom with you as Desktop Dungeons goes mobile! Players have requested Desktop Dungeons come to mobile for years, and we're able to oblige with all the same features of the Enhanced Edition! Our cloud saving system means you can play the same Kingdom on all your devices and never lose progress. This version will be available on both iOS and Android mobile tablet devices by the end of May 2015.

Full Release 2013

Desktop Dungeons was released on Steam on 7 November 2013 to wide acclaim. All players who had pre-ordered the game were given Steam keys to download the full version. The game is available on PC, Mac and Linux

Early History

In early 2010, Rodain Joubert put up a very rough prototype of what would ultimately become Desktop Dungeons on a local (South African) game development forum that he frequented at the time. The game was an immediate hit with the other forum users and it exploded outwards from there. Danny Day and Marc Luck, who also frequented the same forums, took notice, saw the full potential for the title, and invited Rodain to join their company – QCF Design – to finish the game. The alpha version that came out towards the end of 2010 is still freely available on DesktopDungeons.net.

IGF Awards

For the rest of 2010, the team worked tirelessly on refining the game. The final build was entered into the International Games Festival (IGF) where it was nominated for two IGF awards. Ultimately, Desktop Dungeons won Excellence in Design and fell to Minecraft in the Seamus McNally Grand Prize category.

The Beta

Following the massive success of the alpha and winning IGF Excellence in Design award, the QCF Design team made the decision to rework the game and bring it to as many platforms as possible. Unity proved to be the perfect environment and the new build of Desktop Dungeons was unveiled at the IGF Pavilion at the Game Developers Conference (GDC) in 2011. The beta went on to be exhibited at E3 in 2011 as part of the IndieCade Showcase and at IndieCade itself later in the same year. In June 2011, QCF Design opened the game for pre-orders and gave all pre-order customers access to the in-development beta. Between June 2011 and November 2013, QCF Design updated Desktop Dungeons every week, growing and evolving the game with feedback received from players – many of whom spent many thousands of hours playing the game. The very last version of the beta, update 128, was released on 1 November 2013.

Projects


Videos

Desktop Dungeons: Enhanced Edition Trailer YouTube

Gameplay "Adventuring 101" trailer YouTube

Long Trailer - Goat Contact YouTube

Short Trailer YouTube

Steam release date teaser trailer YouTube


Images

02_first_dungeon.png
03_bloodmage_lava_potions.png
04_wizard_snow_raidial.png
05_kingdom_early.png
06_kingdom_mid.png
07_kingdom_late.png
08_chemist_encounter.png
09_assassin_dragonisles_exit.png
10_fighter_altar_steel.png
11_classes_gorgon_halfdragon.png
12_map_early.png
13_map_late.png
14_paladin_swamp_gorgon.png
15_rogue_tower_radialmenu.png
16_tinker_desert_goat.png
17_fighter_victory.png
18_berserker_desecrated_altar.png
19_crusader_snow_passage.png
20_warlord_library_shop.png
21_trophy_sold.png
desktop-dungeon-igf-gdc.png

There are far more images available for Desktop Dungeons, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo
logo

Awards & Recognition

  • "Winner: Excellence in Design, IGF 2011" - Independent Games Festival, San Francisco, 2 March, 2011
  • "Nomination: Seamus McNally Grand Prize, IGF 2011" - Independent Games Festival, San Francisco, 2 March, 2011
  • "Finalist: IndieCade 2011" - Los Angeles, 8 October, 2011

Selected Articles

  • "It’s the perfect casual roguelike experience."
    - Dan Griliopoulos, PC Gamer
  • "Where I most enjoy DD is the moments where you seem stuck in an impossible situation, and the everything-must-go desperation which results."
    - Alec Meer, Rock, Paper, Shotgun
  • "This little gem of a game promises fast rewards, even faster battles, and treasure galore… all in 10 to 20 minutes."
    - James Floyd Kelly, Wired
  • "Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you."
    - Tom Chick, Quarter To Three

Desktop Dungeons OST
Beautifully crafted soundtrack by the talented partnership of Danny Baranowsky and Grant Kirkhope. Support their work at dbsoundworks.bandcamp.com.


Team & Repeating Collaborator

Marc Luck
Design, Programming

Danny Day
Design, Programming

Rodain Joubert
Design, Programming

Dorian Dutrieux
Art and Illustration

Patrick Lambert
Art and Illustration

Przemysław Mikołaj Korczyński
Art and Illustration

Danny Baranowsky
Music

Grant Kirkhope
Music

Jordan Fehr
Sound Effects

Dren McDonald
Sound Effects

Contact

Inquiries
info@qcfdesign.com

QCF Design on Twitter
twitter.com/QCFdesign

Twitter: Danny Day
twitter.com/dislekcia

Twitter: Dorian Dutrieux
twitter.com/damousey

Twitter: Rodain Joubert
twitter.com/RodainJoubert

Twitter: Marc Luck
twitter.com/AequitasZA


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks