Desktop Dungeons Full Release!

Go to the Steam page now! Here at last! The culmination of three years of hard work, game design and goat-slaying has arrived – it’s the full release of Desktop Dungeons! Now with a full soundtrack and several gazillion hours of gameplay, DD is set to blow you away on PC and Mac, available now via our website and Steam. This has been a long time coming, folks. Thanks for all the support, feedback and farm animal anecdotes over the years, it has truly been an unrivalled experience. If you’ve bought the Beta version as a pre-order and want access to your complimentary Desktop Dungeons Steam key, get it over here. You’ll be able to link your Steam account to your existing game profile

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Final Beta Update

It’s been a long and emotional journey, folks. This is the final Desktop Dungeons Beta Update. As we scramble to add the last few features and bugfixes for the impending Steam launch and our release of the official “full” version, we’d like to thank all of our beta supporters, pre-orderers and faithful problem-spotters for the enthusiasm, hard work and commitment to improvement that has not at all waned in all the time that we’ve been developing openly on this product. That’s 128 beta updates, folks. A nice binary kind of number and a fitting version update to wrap things up with! Our message is brief: there’s a heaaaaavy weekend ahead of us for a whole bunch of reasons and the excitement in the office is

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Steam Release Announced!

Yep, we’re finally loosening our tongues about the long-awaited Desktop Dungeons Steam launch! Your favourite fix of homicidal goats, merciless dungeons and thinky roguelike puzzling will hit the service on 7 November for PC and Mac. You have one last week to get in on the pre-order system for 10% off and immediate access to the almost-no-longer-beta version. No matter when you purchase your copy, you will be entitled to a free Steam key on full release, and we’ll be working on the iPhone / Android / Linux conversions shortly thereafter. So, tell your friends! Tell your family! Tell your more technologically-inclined pets! Let everyone know that we’re here to change their coffee breaks forever. And tell them to buy the game. Their loyal Kingdom subjects

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Dungeon Task Force

Now, this is a pretty little update! We’ve added a chunk of new animations this week, vastly improving the appearance of a lotta common dungeon interactions such as exploration and enemy thwacking. Bosses have suitably ominous bone piles placed around them (the unfortunate remains of unfortunate adventurers, no doubt) and gold coins are about 50% more golden and coin-ish. We’ve also added one last game system to fill out a hitherto barren panel on the Kingdom screen: the long-delayed Advisor Tasks panel, designed to direct, intrigue and reward players with micro-quests and common chores. Players stuck on dungeons will no longer find themselves completely bereft of achievements or income, and beginners should find the tasks pulling them in interesting new directions. Give the system

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Kerbang Kaboom

Here’s another juice update for y’all. As we continue padding out the animations for dungeon interactions, we’ve started bringing our attention to small — but oft-forgotten — aspects of the dungeon experience, such as tile scouting, fog-o-war and an actual frikking graphic for the actual frikking backpack. Bug fixes and minor interface adjustments abound. We’re also halfway through the Advisor Tasks system, one final mechanical tweak that’s due to be rolled out soon. Players needing additional victory metrics and a small gold boost should appreciate this little bit of content, which will be explained in more detail when it arrives next week. How much could there possibly be left to do? Well, a rapidly diminishing amount, as it so happens. Adjustments sink further into

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Score!

This week sees a juicy visual update with the introduction of a brand-new score screen, iterating on the basic improvements shown in the last update. Now players can take after-dungeon screenshots to be truly proud of, showing off their adventuring prowess without the burden of an all-encompassing inky void, ugly stats and text in odd places. Hooray! People waiting for the official full release of Desktop Dungeons will be excited to know that this is the last significant overhaul of a temporary graphics scene, meaning that visual adjustments from here will only concern themselves with smaller game elements (and maybe a tasty-looking splash screen for good measure). Minus the juice that we still want to add with animations and additional UI tweaks, this is

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